Jul 17, 2008, 12:35 PM // 12:35
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#1
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Ascalonian Squire
Join Date: Jul 2008
Guild: Lightning Strikes [LS]
Profession: W/Mo
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Prophecies W/Me
I once had a greaT w/Me but deleted him . i dont know why. I got just close to acending. But the only mesmer skill i had was conjure phantasm. I'm wondering if there are more skills that would make a good build with the w/'s small energy. your help is greatly appreciated.
I only have prophecies.
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Jul 17, 2008, 12:46 PM // 12:46
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#2
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Taken from this thread.
Quote:
Originally Posted by Marty Silverblade
Mesmer
Warrior/Mesmer doesn’t mix too well in regular PvE. The skills don't really suit the Warrior or fill in any gaps. They have more use in farming builds, but the interrupting, degen, and control isn't useful in regular PvE.
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That should answer your question. Please always check stickies for simple information.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jul 17, 2008, 01:44 PM // 13:44
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#3
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Academy Page
Join Date: Sep 2005
Guild: NEW
Profession: Mo/
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I disagree. I had a very effective W/Me that used [Elemental resistance] and [physical resistance] back when armor stacked (with a zealous Sword/Axe), since damage types are pretty predictable. Not to mention that [Hex Eater Signet] or [Inspired Hex] is useful against any number of nasty hexes, [Epidemic] can spread the conditions you apply, and [Lyssa's Balance] can remove nasty enchantments cheaply and repeatedly.
A W/Me doesn't gain anything in the way of direct damage, but does gain a lot of utility.
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Jul 17, 2008, 06:03 PM // 18:03
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#4
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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The only halfway decent skills that could even remotely benifit a warrior are the interruption skills, and even then there are better skills for your bar.
Rebirth, you included two factions skills... Epidemic is temping, but you don't really need to spread a lot of conditions as a warrior, you mostly want to stick to deep wound for spiking purposes. Also the resistance skills are bad because you lose the ability to use an IAS.
Scot, you just might want to stick to being a pure warrior until you ascend and then you can switch over to something useful like /e or /mo.
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Jul 17, 2008, 06:18 PM // 18:18
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#5
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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W/Me carrying Mantra of [Insert Dmg Type Here] is good!
I'm not a fan of physical resistance as in PvE most mobs have mixed damage types, not solely elemental or solely physical. Unless of course, you are a W/E/Me using Stonestriker + Mantra of Earth...*sigh* if only! >.>
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Jul 17, 2008, 06:41 PM // 18:41
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#7
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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Well, I was assuming he'd be running Ursan
Most Warriors these days do! >.<
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Jul 17, 2008, 07:20 PM // 19:20
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#8
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Personaly I find several mesmer skills are usefull. While they arn't the most efficient of builds they do get the job done.
[hex breaker] as a cancel stance for frenzy in hex heavy areas.
If you know there is no enchant shatter/removal in the map then [Illusion of Weakness] can be a safety net + it makes running 15% while enchanted weapons/sheilds easy.
[Epidemic] as a follow up to [dismember] or [sever artery][gash] can be usefull.
Most of the other mesmer skills you might take are from other chapters though.
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